Chaos Magic Spells. Chaos spells focus on the art of direct damage primarily, and also as a secondary base, beneficial spells that harness the power of chaos creatures. Most of these spells have a basis on fire, direct damage, or melee combat. An example of each of these respectively: Inferno, Armageddon, Bloodlust. Heroes III icon. Luck is one of the primary stats in all Heroes of Might and Magic games. Luck gives all creatures the chance to do double damage in combat, and take less damage. If the creature has bad luck, it has a chance to do half damage, and take more damage from enemy attacks. The luck of creatures can be affected by artifacts, the Product Information. The Heroes of Might and Magic IV - Complete game for PC is the fourth chapter of the Heroes series. In this PC video game, you will be assuming the role of Emilia Nighthaven. After Erathia’s destruction, Emilia has arrived at Axeoth. As Emilia, you will have to fight the evil immortal King Gavin Magnus in this strategy The Equilibris is an add-on to Heroes of Might and Magic IV (balance mod). Heroes of Might and Magic IV is an excellent game, however, to the regret of many players, the game was rushed to the stores too early, and came out in a somewhat unfinished shape. A sloppy AI, missing mulitplayer mode (in the beginning only Hot Seat was functional Of the six factions (Life, Order, Death, Chaos, Nature, and Might), all but Might have a starting magic-using class and a starting non-magic class. Might, finding magic distasteful, has no default Sci-fi. Might and Magic. For the magical school in other games, see Dark Magic. Dark Magic is a skill in Heroes of Might and Magic V. Dark Magic skill allows the learning of Dark Magic spells of the third and above level. Barbarians cannot learn Dark magic or any subskills, instead learning Shatter Dark. The Monk is an advanced class in Heroes of Might and Magic IV. It requires specialization in Life Magic and Order Magic. Due to having already one of these skills, Mages and Priests are likely candidates for this class. A Monk has Chaos ward at all times, which makes them 50% resistant to Chaos spells, and increases melee and ranged defense by 50% against Death-aligned opponents. The Monk has Most of warriors abilities mainly strengthen an army in common - increasing morale, luck, health points or even an attack. Additional differentiation is a way how heroes get attribute points - during leveling warriors will get (about) twice time more bonus to Might statistics and mages can count on additional points to Magic. 1EKsUzD.