STEP FOUR. Time To Play. I wanted to make sure that the Kinect actually worked with my setup, so I loaded a few demo projects to make sure I had a reading from the sensor. One side note: The resolution on the Xbox Kinect 360 is not very good (As you can see in the vid). Therefore, we will be doing a a couple of follow up videos for those that have an Xbox One Kinect. This requires us to do a power adaptor hack, (We are not spending $60 - $200 on a power adaptor) and are waiting for the parts to arrive. Open the Driver4VR utility and enable the Body Tracking from Kinect option. To start the emulator, press the Start Driver4VR button at the top of the window. You should see a D4 icon show up on Xbox One Kinect; PlayStation Move only (For rotation overrides) PlayStation Move + Eye (Setup is very involved) owoTrack (Also mostly for overrides) If you don’t have a device already: Instructions about buying a Kinect and adapter TLDR: Do not buy adapters on Amazon, and do not buy the Xbox One Kinect. For Xbox 360 Kinect users: Xbox 360 And behold; it worked. I send a simple "SYNC" message across the pipe, and the Beat Saber plugin read it and printed it to console. After that, I set up transferring Kinect data by converting the Skeleton data to a byte [], converting said array to a string, and sending it down the pipe. On the Plugin side of things, I create a separate Thread HTC Vive and Nolo VR will work with Kinect 360 only. Oculus and WMR will work well with Kinect 360 and Kinect One. 1. Kinect Driver installation and supporting tools for verification. 2. Installation instructions video – new version that capture only 2 poses but need 2 trackers. 3. How to set up the Kinect Adapter with an Xbox One S console or PC. Step 1: Set up the adapter. 1.Plug the wall plug into the power supply. 2. Insert the round connector of the power supply into the Kinect hub. 3. Insert the Kinect sensor cable into the Kinect hub. 4. Insert the included USB cable into the Kinect hub. 5. RI2dvBe.